![]() power-up is helpful for disabling Rage-Bots, and for disconnecting magnets. The Frost Gun, for example, will allow you to freeze any object (including the Rage-Bots!) so that the object can slide more easily on grass and sand. Navigating the levels is challenging, but you're often given power-ups to help you on your way. On ice, the professor will keep sliding until he hits something and comes to a stop. On sand, they'll get stuck or move more slowly. On grass, objects such as crates and barrels can be pushed freely. However, obstacles such as crates, barrels, gates, magnets, pulleys, trampolines, and Rage-Bots will make the exit difficult to reach! Three different platform types also add to the puzzles: Grass, sand, and ice. As you solve levels, photos in the prof’s gallery are unlocked that’ll reveal him and his friends all over the world A myriad of difficulty levels are sure to delight newbies, seasoned pros, and youngsters with no time limits and your progress saved as you go, this is a seamless gaming. To solve a level, you must guide the professor to the level's "exit tube". As you solve levels, photos in the prof's gallery are unlocked that'll reveal him and his friends all over the world A myriad of difficulty levels are sure to delight newbies, seasoned pros, and youngsters with no time limits and your progress saved as you go, this is a seamless gaming experience for one-and-all. You must help the professor use his brains and his gadgets to solve each level. But there are puzzles that rely in physics that would probably be impossible to deal with realtime on Amiga and a workaround will have to be found.Not an American user? Description Professor Fizzwizzle is platform puzzle game where you take control of the diminutive genius, Professor Fizzwizzle. I think you can remove a LOT of the fluff and still have it feel like Limbo. Visually and sonically, you can get a very decent conversion, that's out of the question. You must help the professor use his brains and his gadgets to solve each exciting level. Limbo is a simple looking game but the mechanics behind it are a bit complex in my opinion, that's where my main worry would be. Professor Fizzwizzle needs your help His once-friendly Friend-Bots have gone in to rage mode, and have thrown him out of his lab Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. Seems like people nowadays just want to see an as near to 1:1 thing which is impossible on humble hardware.Īgain, guys, Limbo on a C64, HELLO? Of course you can make an Amiga version, you will just have to know where to cut and where to not cut! That didnýt stop people from trying, and some of the abstractions derived from much more complex games were rather interesting. In the 80s and 90s we got a LOT of ports from arcade and stuff, that were not at all 1:1 but still kept the essence and were good games. I think people have forgotten how ports are. The question is how you deal with the backgrounds and various effects (as the game heavilly relies on those to relay/enhance it's dark atmosphere).Ĭall me crazy, but I can think of one modern Amiga game that has shown how this can be done (in an impressive manner) and it's no other than (surprise, surprise) Reshoot! Here's why: based/optimised with a low colour count in mind, has background fog effects (first I've ever seen in an Amiga game) nice multilayered parallax and some extra copper tricks at it's sleeve. ![]() Good old 320x256 can do the trick just fine. Then there's the question how faithful you'd want this conversion to be.įluid animation and in-game/forefront objects (even huge ones) should not be a problem (here the use of sprites wherever possible instead of bobs is highly recommended).Īlso the resolution is not an issue. On the other hand it's a huuuge project and would require possibly the original assets and the consent from the author (as I think the c64 version does). Limbo is awesome! Plus Amiga is totally capable of a faithful conversion. ![]()
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